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  • Liquidity Pool for #MATT & #VRSE
  • Price Stability for #VRSE
  1. Community Tokenomics
  2. The Dual Token Model

Liquidity & Stability

Liquidity Pool for #MATT & #VRSE

In order to support and incentivize creating, playing, and spending of #VRSE in Matterverse, it is important to give #VRSE liquidity in the market.

Creators can earn #VRSE through ticketing or selling their creation and enter the #VRSE that they have earned into a liquidity pool to be sold to players who wish to purchase #VRSE to enrich their player experiences within Matterverse.

The Exchange LP will have a combination of #MATT, #ETH, #USDT, #BTC and other publically traded tokens to ensure ease of transaction and exchange.

Price Stability for #VRSE

As the native in-game currency, while #VRSE does not have a fixed total supply, mechanisms will also be introduced to curb inflation and ensure value stability.

New #VRSE tokens are issued when earned from the system by the players or creators. #VRSE tokens would be burned whenever they are spent for utilities provided by the system (not a third party). Therefore, as the level of activity goes up in MatterCity, more #VRSE tokens will also be issued and burned. The price stability for #VRSE is determined by its demand and supply. A mechanism would be introduced to tweak the supply-demand relationship by changing the # of tokens issued and burned to provide relative stability for the #VRSE token.

PreviousThe #VRSE & #Verse TokenNextToken & The Creator Economy

Last updated 3 years ago

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